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Arora Walker; Strider
Topic Started: Jan 31 2018, 11:28 PM (279 Views)
Arora Walker
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Cybergoth Meta Techie
Your Name (aka your OOC persona): also known as Nani

How did you hear about The 'Verse Online:

Character Name: Arora Walker, AKA 'Strider'

Ship Applying For: Chicago 2

Character Occupation: General Mechanic and Machinist, General Ship Security (non-casino), (perhaps infrequent occasional late night informal entertainer, if convinced to ?)

Age (of the character): 31

Appearance: Standing at 6 feet even, and depending on what sort of clothes are worn, Arora can cut quite a figure, be it in a masculine or feminine way. Clothing and fashion for Arora tends to be various shades and styles of gothic, ranging from gothic punk, to dark rockabilly to cyberpunk, to even space-gothic and darkly futuristic. Mostly, she wears alot of black (with perhaps a splash or two of color) as it tends to hide the oil and/or blood pretty well.

She stands tall and lithe, with an androgynous face derived from chiseled and elongated features, and a jaw/chin length black pixie bob hairstyle, which can swing either masculine or feminine, depending on the mood, styling, and facial expressions. She has Keen medium green eyes, which overtly advertise her intelligence and mood. Also evident are her piercings; a nose piercing, the array of piercings in her right ear, and sometimes her prosthetic leg.

Sometimes seen are her tattoos; a small red and black heart-flower-butterfly tattoo with fancy black scrollwork wings-petals on her lower back, a damask patch just below her sternum, a UV-visible batman symbol (a hybrid between batman beyond and batman begins) tattoo on her upper chest, near the collarbones, a small Om Mani Padme Hum tattoo on her right inner forearm, a small Nam Myoho Renge Kyo on her left inner forearm, and an unfinished outline of a small 8-spoke Dharma mandala-wheel on her upper back (it is missing two and a half inner spokes, and has other incomplete details).

Image:

Posted Image

Heather Kemesky


Attributes and Skills: Arora is the quintessential Renaissance woman, even if she may not look it.

Decently well read and articulate. Having stolen away to a library in her early years, she is fairly familiar with the Sci-fi Greats, especially Robert A Heinlein, Star Wars, and Star Trek material, as well as buddhist and some hindu holy texts. From these sources, she constructed all of her foundational morality, and most of her political views, spiritual, and cultural views on the worlds of the Verse, and the governments ruling over them.

Arora is a prodigy when it comes to being able to understand and manipulate technology, especially of the more mechanical and electronic hardware varieties. When asked to describe how she does it so well, she often starts in with what seems to be meta-spiritual BS, about The Spark, but, she is being as honest as possible; the machine spirits talk to her. This allows her to make customized things, often from scrap materials or recombining parts from other items. From this skill, she has created a spooky combat helmet which has multi-vision modes, a light duty multi-axis robot arm from ships piping steel T-joints, servo motors, and other fiddly bits (also, lots and lots of cross-slot bolts) and a powered wheelchair base, and various pistols (which are indeed compatible with most common sizes of store bought ammo and power packs), and a sun-moons-stars banjo-sitar out of an old cooking pot, the brass rim of a popcorn tin, cabinet handles, guitar tuner knobs, and all manner of other stuff.

Arora is able to fight with guns, swords, and martial arts. After high school, she fell in with some space-buddhist folks, and had intended to join their sept and became a 'padawan', and learned, among other things, how to fight with a sword/ stick in the canne de combat and Classical Fencing styles, as well as some capoeira and kung fu. Because of her being drafted into the Alliance military, in the beginning of the war, she has been taught Alliance Combatives, as well as adept marksmanship with rifles and pistols.

Arora can speak and read-write in atleast a handful of languages (English, Norwegian, Mandarin, Japanese, and a splash or two of ancient Latin)

Arora can also cook pretty well, having learned from her mother, aunt Carolynne, and fathers mother. She has also studied abit of music theory, and can manage her way around a piano, violin, or guitar (or similar enough instruments).

First Impression: With her elf-like face and gothic-like or sci-fi-like attire, Arora often seems like a character straight out of a cyberpunk or sci-fi movie.

Depending on whether she/he is projecting masculine or feminine, Arora is still/ always distinctly androgynous, and might easily invoke shock and surprise when 'she' suddenly stands ramrod straight, and belts out an undeniably male voice, snapping out a scalding retort, or a gravelly evil laugh that is very much worthy of a supervillain.

Under the Surface:

Arora is one who often finds herself between worlds, be it literally, philosophically, or socially, and tries the best that one can, to be a good person in an often bad situation. For those who know her long enough, it can be discerned that she is something of a cultured warrior, a Modern Samurai of sorts, and perhaps even something of a warrior-monk, given her spirituality.

She is highly critical of some to most of Alliance society, especially it's various governmental aspects, and tends to embrace some conspiracy theories.

Deep Dark Self: The war took alot out of her, and so as much as she might try to hide it, her confidence is pretty shaken, which sometimes dulls her hot temper some. Some days she genuinely musters all that she can, just picking up the pieces for the day. She tends to see the worlds of the verse as varying degrees of cyberpunk, grading down to post-apocalyptic.


Posted Image Posted Image Posted Image


Public / Common History:

Arora was born on a transport frigate, to Felix Walker, a member of a Kiowa tribe and pretty good ships mechanic for a 5,000 passenger cruise ship, and Sonja Dalsvaard, an engineer and machinist foreman for a mid-sized company based out of Ariel, Santo, and Persephone. She had three older brothers, Forrest, the eldest, twins Jack and James (half-brothers, mothered by Carolynne McGowan, an irish loom tender), and a little sister, Winter.

Arora didn't do well in elementary school on Ariel, being lackadaisical and bored with the average to sub-par busy make-work. She consistently didn't do assignments or homework, but aced every test and exam. Disillusioned early on with how Alliance public school operated, dumbing down the material, and also drugging up some children (such as a student named Kaito, in one of her classes) to make them more complacent and obedient. Arora actively defied this, and took to becoming truant and skipping classes.

Spent several month long spans in the Juvenile Block for truancy, during middle and high school years. It was compulsory advised that perhaps Arora try some medications to correct her behavior, but she would have none of it.

In spite of regular hygiene, it seems that a case of bad teeth was her curse to bear, as she lost most of her front-most teeth (top and bottom) to apparently unstoppable mesial drift and gum receding during early adulthood. Because of this, she had to get replacement implants.

Drafted into the Alliance military and went through its basic training. In one of the first battles in the war, one of the other soldiers, Tasker, stepped on a flying spike-wall boobytrap strap, and Tasker, herself, and Benson got hit. Only she was lucky, managing to be wounded by only two spikes, one in her shoulder, and one in her side, grazing some organs.

Her experience after that was not pleasant; after being stitched up, and once recovered enough to limp around, she encountered her half-brothers, Jack and Jim, now as captured Independent soldiers in an alliance brig. She visited them every day, each day growing more jaded about being an Alliance Purple at their treatment and torture, in spite of their general cooperation. Once back on the ship, a longbow carrier, she went to go try to plead their case with the officer in charge, only to find that they were due to be executed.

The next time ship-to-ship combat happened, Arora enacted a plan to sabotage and escape the carrier. Enter, the Battle of Sturges, a space battle that was more a set of smaller running battles, each more vicious and hard-fought than the last. The survivor and winner of this battle, be it alliance or independants, was due to walk away with not only victory, but massively obscene amounts of cash.

After launching herself out of the sabotaged ship, and waking up in the medbay of the True Grit, she had succeeded in crippling the Clarion, giving the independants a decent victory at Lagrange Point 9, at the personal cost of her leg, and had successfully defected to the Independents ranks.

Arora spent the rest of the war swinging between fixing ships and weapons, and serving as a ship-to-ship marine. Transferred to the longbow-class Skipjack Slam, she was attached to the 68th brigade, the Black Ghosts, and the 82nd squadron. The Skipjack was ordered to Hera, to reinforce the 57th Overlanders. Unfortunately, they would never make it, as the planet had a much stronger Alliance presence than the Independent forces could muster. After a pitched battle in orbit, they covered the escape of other Independant ships, but were themselves ultimately forced to surrender.


Unknown History:

Rather than becoming a hoodlum running the streets, she became an autodidact; Arora took to hiding out at the library, teaching herself what was needed well and truly educate herself at the mains public library down the street from the school. She read it all, history, alot of the literary greats, Math, Science, Astronomy, Anatomy, language tapes, political philosophy, and electronics and technical manual books.

She once managed to build a working jet engine from junk parts; larger diameter food cans, rollerblade bearings, old and busted fans and vacuum cleaners, and formerly rusted-to-clogged garden sprayers. It lasted for about 5 minutes, before it reduced itself to a glob of slag. That was her first foray into Mad Science, and Arora has been hooked ever since. She has video of most of the process, both building and running it into a slab of hot metal ooze.

When she encountered her twin half-brothers in the brig, she told them that she wanted to defect to the Independents, but she wasn't sure how to get them out and defect. It would be the last time she would see them alive.

Once back on the ship, a Longbow-class cruiser, named Clarion, she went to go try to plead their case with the shipboard officer in charge, only to find that they were due to be tried and executed ASAP. Arora entered the ships den-hold just in time to see the both of them be shot by a firing squad on the cargo deck airlock. Rushing to cradle her half-brothers, she saw the light go out of their eyes, and it killed her inside. She didn't even have time to briefly mourn them, say goodbye or even request that their bodies be sent home. The deck sergeant took the corpses and quite unceremoniously spaced them.

Killing her brothers and dumping the bodies had been the Final Action, that she would stand for, as her grief swiftly boiled to Rage. She devised a plan to sabotage and possibly destroy the carrier. The next time ship-to-ship combat happened, Arora enacted it.

Donning an obscuring rad-suit, she went to the engineering section, at the next battle with the Independants, and with a shotgun, first killed the engineering crew, and then, destroyed the engines reactors by introducing iron and lead into its cores, and putting lots of holes into its containment hull. Unfortunately, one of the other crew managed to get ahold of a shotgun, and blew her left leg off at the knee. Not even feeling it at the time, she turned and returned fire, gutting them square in the torso.

As the Clarion sputtered to a dead stop, and faltered, she shed the rad-suit, and hobbled to an escape pod, launching towards an Independent vessel, another Longbow formatted as a battlecruiser and named 'True Grit'. Before passing out in the pod, she put a note to her lips. [defector. please heal, however you can.]

Secret History:



Posted Image

a spooky 4-eyes customized helmet. It has many vision modes, a HUD, and an air filter


Strengths:

Arora has a kind of weird talent to speak with and understand the the machine-spirit of a thing, be it a ship, a speeder, or other sort of gadget that nescisarily has moving parts. Some people might think she is weird, but, techno-mancery and mech-animism is just how it manifests, for her. Because of this, She has alot of customised things.

Arora can speak and read/write in several languages, including military hand signals and sign language.

She might not be proud of it, but Arora is an fast-reacting technical fighter, who was trained, and to an extent, trained herself for the real world, not the tournament floor, as many other would-be fighters often accidentally do. She may not be the strongest, but she can fight full speed (which for her, is a great deal faster than most), fight as dirty as a latrine ever was, she can freestyle brawl, and even kill, should it apparently be called for.


Weaknesses:

Hot temper. Arora is half-Kiowa and half-Nordic. Don't convince her that you need manhandling (or worse, need killing), because she will do it, in the span of a blink. Most Especially don't lay hands on her in a questionable manner.

Vendetta. Arora still has several bones to pick, with one person in particular; The deck sergeant who callously spaced her half-brothers bodies like last weeks kitchen trash.

Depression/ creeping cynicism-pessimism. She usually hides it, but her confidence is pretty shaken. This sometimes dulls her hot temper to more reasonable levels. Some days she genuinely musters all that she can, just picking up the pieces for the day. She tends to see the worlds of the verse as varying degrees of cyberpunk, grading down to post-apocalyptic.
Edited by Arora Walker, May 11 2018, 11:23 PM.
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